The Digital Education Revolution (DER) was an initiative announced by the Labor government during their 2007 election campaign, whereby federal funding would be made available to schools, for the provision of computer devices, audio video systems, and supporting infrastructure. The aim of the program, was to invest in Australia’s future digital economy, by ensuring that... Continue Reading →
The Benefits of Gamification and Game-based Learning
According to Karl Kapp (2012, pp. 10), an Instructional Design Doctorate and widely published author on the topic of learning and instruction, “Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems” (Kapp, 2012). Gamification, or games based learning (GBL) as referred to when utilising actual... Continue Reading →