In 2014, researchers by the name of Mueller and Oppenheimer released a paper in the journal of Psychological Science title 'The pen is mightier than the keyboard: Advantages of longhand over laptop note taking'. In this paper, the authors suggest that extended research into memory and cognitive learning processes of students strongly indicated that the... Continue Reading →
Classroom Devices: Never stop asking “Why?”
In a recent post, I addressed some of the criticisms aimed at the use of classroom technology, and attempted to provide evidence that computers do, in fact, benefit students... however the type of devices and activities in which the devices are used, are critical to the overall success of 1:1 programmes. For many schools, the... Continue Reading →
Technology in the classroom beyond the Digital Education Revolution (DER)
The Digital Education Revolution (DER) was an initiative announced by the Labor government during their 2007 election campaign, whereby federal funding would be made available to schools, for the provision of computer devices, audio video systems, and supporting infrastructure. The aim of the program, was to invest in Australia’s future digital economy, by ensuring that... Continue Reading →
The Benefits of Gamification and Game-based Learning
According to Karl Kapp (2012, pp. 10), an Instructional Design Doctorate and widely published author on the topic of learning and instruction, “Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems” (Kapp, 2012). Gamification, or games based learning (GBL) as referred to when utilising actual... Continue Reading →
You must be logged in to post a comment.