In 2014, researchers by the name of Mueller and Oppenheimer released a paper in the journal of Psychological Science title 'The pen is mightier than the keyboard: Advantages of longhand over laptop note taking'. In this paper, the authors suggest that extended research into memory and cognitive learning processes of students strongly indicated that the... Continue Reading →
The Benefits of Gamification and Game-based Learning
According to Karl Kapp (2012, pp. 10), an Instructional Design Doctorate and widely published author on the topic of learning and instruction, “Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems” (Kapp, 2012). Gamification, or games based learning (GBL) as referred to when utilising actual... Continue Reading →